I made a resolution at year's start to thrust myself headfirst into the world of SNES RPGs, that me and my peers missed out on by virtue of our handicaps, mainly our being European. This idea sort of branched off and forked when I got into the Mother series, as I'd become so enraptured that I went and finished the series, distracted from the original goal. Alas, RPG-less for the first time in a while, I decided to give the much-acclaimed, supposed genre-definer Chrono Trigger a spin.
This was a good choice.
I adore the time-travel element, being a massive Doctor Who nut, and its criss-crossing. The narrative, the characters and their interactions are kind of predictable, not detrimentally so, but the game's draw is within its mechanics anyways, where I found it surprisingly breathy and living, little surprising when taking into account it's a turn-based beasty.
The score is jammed firmly within my cranium, with gems like Gato's Song and Frog's Theme now on constant rotation in the House of Misc., to such an extent, my RPG-loathing, better-half can now heard humming the tunes about the place. The visuals too, they possess this hypnotic, pulply, anime-vibe that is extremely digestable, which is to be expected, considering they were charged by Dragonball's Akira Toriyama.
Fortunately, I came to realize my affection for the game quite swiftly, thus didn't rush it like a mad-thing, similiar to other titles I've burned through this year, and so far, have managed to savour it somewhat (25 hours over the space of about 3-4 weeks). It's been a thrill having it to come home to every night, waiting like a weighty, immersive tome. Sadly, I'm almost at the end and can't procrastinate any longer, time to party like it's 1999.